DDO Guide reader Glen recently e-mailed me about confusion some new players are having with regard to Weapon Types.
I’ve recently introduced some new players to DDO and they are loving it. Now the problem though is that some of them have never touched the pen and paper version before and because of this certain rules escape them. Rules like weapon types being different so bludgeoning, piercing, slashing and what the different monsters are more resilient to. Skeletons hate bludgeon etc etc.
He also has identified another related area of confusion for the new DDO player:
Another problem is that they have no idea what abilities go on what weapons. Things like smiting, banishing, vorpal, disruption and so forth. Vorpal is not found on bludgeon, smiting and disruption is etc etc.
Abilities such as Banishing or Vorpal are properties of Magical Weapons and have effects that go beyond merely boosting or mitigating damage. While the two topics are related, I won’t be going too far into this. Perhaps I’ll write a post on the topic, or you can see a guide on it at mmodb.
Damage Type
Speaking of damage, the key to understanding what is meant by Weapon Type is to understand what it directly relates to, which is Damage Type. From ddo.com:
Damage and Damage Types
To defeat foes, you need to deal enough damage to reduce their hit points until they are vanquished. The more damage you can deal, the more effective you will be against your enemies. By inspecting weapons, you can see the amount and kind of damage dealt by the weapon. Most weapons deal one of the following basic damage types:
Piercing: Weapons that have sharp points inflict this type of damage
Slashing: Weapons that can slice things can inflict this type of damage
Bludgeoning: Weapons that are blunt and heavy can crush things, and inflict this type of damage
There are creatures in Xen’drik that are resistant to some damages. In some cases, they can be affected more or less by different weapon damage types.
This is what is meant when you see the tutorial message about skeletons susceptibility to Bludgeoning damage or zombies susceptibility to Slashing damage. This is not actually an extra advantage, however. Some creatures have a natural ability to resist damage, the named “vulnerability” merely allows you to bypass that and deal damage normally. The ability to resist damage in this way is called Damage Reduction.
Damage Reduction
Hereafter referred to as DR, this is a creature’s (or player’s) special ability to resist damage. Players can gain DR from magical items, creatures have it due to an innate special ability. From the DDO Compendium:
A special defense that allows a creature to ignore a set amount of damage from most weapons, unarmed attacks, or natural weapons, but not from energy attacks, spells, or spell-like abilities. The number in a creature’s damage reduction is the amount of hit points of damage the creature ignores. The information after the slash indicates the type of weapon (such as magic, silver, or good) that overcomes the damage reduction. Some damage reduction, such as that of a barbarian or some elementals, is not overcome by any type of weapon. Example: A creature with DR 5/Bludgeoning ignores the first five points of incoming damage unless the source is a bludgeoning weapon.
To give more examples to the one above, a Zombie would have a DR 5/Slashing. Imps have DR 5/Magical. Skeletons will ignore the first five damage unless from a Bludgeoning weapon and Zombies ignore the first five damage unless delivered by a Slashing weapon. Imps ignore the first five damage from all but Magical weapons.
Turbine does a fair job sticking to the basic d20 ruleset for many things, and DR is one of them. The d20 SRD (Source Reference Document) is a decent resource for looking up things like monsters’ basic DR.
Weapon Properties
Some monsters will have DR against all weapons except those with certain properties such as being made of Adamantite or being imbued with magical fire. A good example of this are Golems’ resistance to all but Adamantine weapons.
To reuse an example from above, Imps are have resistance to all but Magical weapons (i.e. either a +1 short sword or a +1 club would work).
DDO monster DR types
I have compiled a list of monsters with DR and the types of damage that bypass their resistances. If you see I have left something out, please put it in the comments and I will update the post.
Some monsters require more than one damage type to mitigate their DR. I indicate it with (+ damage type).
Acid
Adamantine
- Flesh Golem
- Iron Golem
- Stone Golem
- Clay Golem (+ Bludgeoning)
- Guardian of Shan-To-Kor
- Warforged
- Granite Gargoyle (+ Magical)
Bludgeoning
- Razor Cat
- Arcane Blackbone
- Arcane Skeleton
- Clay Golem
- Skeleton
- Skeleton Archer
- Skeleton Arcus
- Skeleton Captain
- Skeleton Swordsman
- Skeleton Warrior
- Lich (+ Magical)
Byeskh
Chaotic
Cold Iron
- Bralani
- Jaralith
- Ghaele (+ Evil)
- Flesh Render (+ Good)
- Ice Flenser (+ Good)
- Fire Reaver (+ Good)
- Maralith (+ Good)
Crystal
Fire
Evil
Good
- Bezekira
- Dream Scourge
- Ghostly Skeleton
Ghost Touch
- Spectre
- Umbral Gargoyle
- Umbral Worg
- Wraith
Lawful
Magical
- Gargoyle
- Mephit
- Wraith
- Specter
- Quell
- Shadow
Mithril
Piercing
- Ancient Spider
- Crimson Foot Hive Spider
- Whelps
- Rakshasa (+ Good)
Silver
- Bearded Devil (+Good)
- Orthon (+ Good)
- Vampire
- Pit Fiends (+ Good)
- Horned Devils (+ Good)
Slashing
- Dread Zombie
- Dwarf Zombie
- Elf Zombie
- Zombie
Conclusion
Let’s summarize, shall we?
Weapons are classified as having a type of damage, based on their design, i.e. daggers pierce, swords slash and clubs bludgeon.
Some weapons also have extra properties that define their damage, like being made out of silver or being magical.
Certain monsters are resistant to all but one (or two) types of damage. Zombies cannot resist Slashing weapons and Golems cannot resist weapons made from Adamantite.
Tags: DR, weapons